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What is Augmented Reality (AR)

Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services
The technology that supplements (combines) the real world with virtual objects (computer-generated) that appear to coexist in the same space as the real world. The virtual scene or ambience generated by the computer is designed to enhance the user’s sensory perception of the world that they are seeing or interacting with.
Published in Chapter:
Augmented Reality Framework for the Socialization between Elderly People
Luis Almeida (Institute of Systems and Robotics, Portugal), Paulo Menezes (Institute of Systems and Robotics, Portugal), and Jorge Dias (Institute of Systems and Robotics, Portugal)
DOI: 10.4018/978-1-4666-3986-7.ch023
Abstract
The socialization between elderly people assumes a key role on their mind and body well-being while loneliness expects to be one of major problems of our increasing age society. This research aims to study and develop a framework to support elderly people socialization when they are confined to their homes for some reason. It can be also adequate for people following some neurological or physical rehabilitation treatment remotely or monitoring behaviors in order to prevent potential diseases. This work proposes a framework that supports the socialization through Augmented Reality (AR) based on telepresence. The aim is a low cost solution that enables users to communicate and interact remotely, experiencing the benefits of a face-to-face meeting. The authors explore computers graphics, spatial audio, and artificial vision to induce sensations of being physical in the presence of other people and exploit the potential activities that such frameworks enable. TV and phones are elderly common companion devices that should be complementarily used with emergent AR technologies to enhance and create the remote presence feeling, minimizing the loneliness. Inspired by Virtual Reality (VR) studies, one of the authors’ goals is to explore if VR presence measurement instruments are useful in the AR context by reviewing literature on the area.
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Technology-Based Innovation for Business Model Innovation
Is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.
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International Teacher Education Network: Innovation, Research, and Good Practices
A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. It is the integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.
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QR Code Applications in Tourism
An enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera).
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Role of Immersive (XR) Technologies in Improving Healthcare Competencies: A Review
It is a technology that blends the user’s view of real world with digital information on top of it, to provide the user an enhanced version of reality.
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Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting the Past
A type of Virtual Reality that uses different interfaces (sometimes wearable) in order to superimpose an interactive simulated 3D environment on a view of the surrounding physical environment.
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Learner Engagement in the Metaverse: A Community of Inquiry for Self-Regulated Learners
is an interactive environment that combines the real world with computer-generated content.
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Metaverse or Not Metaverse: A Content Analysis of Turkish Scholars' Approaches to Edufication in the Metaverse
A computer-generated synchronous or asynchronous enhanced appearance of real-life spaces with sounds, graphics.
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Who Am I as a Healthcare Provider?: Identity and Transformative Learning in Virtual Environments
A technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.
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Exploring the Emerging Potential of the Metaverse in Education: Gamification, Advantages, and Limitations
Augmented Reality overlaps digital information, such as images, videos, or 3D models, onto real-world devices like smartphones or AR glasses.
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Mobile Interaction in Real Augmented Environments: Principles, Platforms, Development Processes and Applications
Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented), by a computer.
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Customer Experience in the E-Commerce Market Through the Virtual World of Metaverse
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Virtual Reality Considerations for Curriculum Development and Online Instruction
An overlay of a virtual reality experience with the real world by simulating artificial objects in a real environment.
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A New Paradigmatic Sufficiency: Pedagogical Principles of Extended Reality
Is a technology capable of superimposing or overlaying a computer-generated image across a visual projection of the real world, providing a composite view of the two.
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A Bibliometric Review of Studies on the Application of Augmented Reality to Cultural Heritage by Using Biblioshiny and CiteSpace
AR is a technology that superimposes virtual information into the real world, providing users with an enhanced sensory experience through computer-generated images, sounds, animations, etc.
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Augmenting Education: Using Augmented Reality Technologies to Enhance Teaching and Learning
Computer-generated information overlaid onto the real world through a device, usually a cell phone or other AR device like Google Glass.
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Progressive Pedagogy for Extended Reality: Shaping and Facilitating the Fourth Industrial Revolution
Is a technology capable of superimposing or overlaying a computer-generated image across a visual projection of the real world, providing a composite view of the two.
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The Technology Impacts and AI Solutions for the Tourism Industry
An interactive experience that enhances the real world with computer-generated perceptual information.
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Digital Influencers and the Restaurant Sector
Augmented Reality is a technology that overlays computer-generated content, such as images, videos, or information, onto the real-world environment. AR enhances the user's perception of reality by providing digital information and interactions within the physical world.
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Transforming Classroom Dynamics: The Social Impact of AI in Teaching and Learning
Is a technology that overlays computer-generated content, such as images, videos, or information, onto the real-world environment, enhancing the user's perception of their surroundings by blending digital and physical elements.
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Enhancing Literacy Education in Higher Institutions With AI Opportunities and Challenges
Is a technology that overlays computer-generated content, such as images, videos, or information, onto the real-world environment, enhancing the user's perception of their surroundings by blending digital and physical elements.
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Understanding Consumer Behavior in Virtual Ecosystems: Adoption of Immersive Technologies in Metaverse Among Consumers
By enabling users to see the actual environment through the screens of their phones or tablets or by using smart glasses and making virtual modifications to it on the screen, augmented reality (AR) appears on top of our physical world.
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Design Principles for Educational Mixed Reality?: Adaptions of the Design Recommendations of Multimedia Learning
The superimposition of computer-generated information on a user’s sensory channels, mainly visual and auditory channels, generating a composite view of the real world.
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Problems Faced by Educators and Students in Teaching and Learning Engineering
Is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.
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Mobile Interaction in Real Augmented Environments: Principles, Platforms, Models, Formalisms, Development Processes, and Applications
Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented), by a computer.
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Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms
The technology that simultaneously combines real and virtual objects that are interactive in real-time and are registered in a three-dimensional space.
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Distance Learning From Itinerant Teachers to Cloud-Based Technologies
Adds to or projects additional information onto what the user is already seeing.
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Inside, Outside, and Off-Site: Social Constructivism in Mobile Games
Augmented reality is a virtual media platform that provides overlays of digital information on top of real-world objects, images, or quick response (QR) codes.
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Virtual Reality (VR) and Augmented Reality (AR) Transforming Medical Applications
A technology that overlays computer-generated content, such as images, videos, or information, onto the real-world environment, enhancing the user's perception of their surroundings by blending digital and physical elements.
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The Internet of Things and Cultural Heritage
A system that can present a live image of a physical real-world environment, augmented by computer-generated input such as information, video, audio, graphics or GPS data.
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Information System Architecture in Apparel Production for Maintaining Supply Chain Sustainability
It is a modern technology that involves the overlay of computer graphics on real-world applications.
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Learner-Centered Technology Integration
A situation in which a real world context is overlaid or augmented with virtual objects or information.
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This History and Evolution of Virtual Reality
An enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device. It is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
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Clinical Skills Development in the Virtual Learning Environment: Adapting to a New World
A form of computerized technology imaging that allows for overlay of a visual aid to enhance the live environment.
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Impact of Virtual Reality in Healthcare: A Review
It is a technology that uses real world environment and enhances it by overlaying digital information on top of it. Example of AR are Pokemon Go and Vein finding system.
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Retailing 4.0 and Technology-Driven Innovation: A Literature Review
Media format that integrates virtual information into a user's perception of the realworld. AR involves devices (smartphones, tablets, headsets, eyeglasses) which impose a virtual overlay over the physical world.
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Augmented Reality in Research and Practice: A Content Analysis of Claims in Education
The overlaying of interactive digital elements onto the physical world in real time.
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Integration of Cultural Retailing With New Technologies and Media: A Case Study of the Suzhou Antique Bookstore
A experience enabling people to interact with real-world and computer-generated content or visual information.
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Artificial Intelligence and the Future of Chinese Language Pedagogy: An In-Depth Analysis
A technology that overlays digital information, such as images, sounds, or text, onto the real world, enhancing user interactions with their environment.
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Exploiting BIM and Sensor Data Through Web-Based CAFM: The AR4FM Project
AR refers to the extension of the physical space with virtual information to be displayed into the reality. This enables to enrich the visualization of objects within specific contexts.
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Prosumers Building the Virtual World: How a Proactive Use of Virtual Worlds Can Be an Effective Method for Educational Purposes
An interactive experience in which objects residing in the real world are enhanced by computer-generated information, sometimes through multiple sensory modalities.
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Autism Spectrum Disorder (ASD) and Attention-Deficit/Hyperactivity Disorder (ADHD) Children: From Users to Creators of Virtual Reality Learning Content
The possibility to overlay computer graphics or computer audio onto the real world and augment, in this way, human perceptions.
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Learning Environments: Physical Classrooms or Virtual Worlds
An interactive layer of multimedia which can placed within a user’s real-world experience.
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Virtual Training for Scuba Divers
An enhanced version of the real world that is achieved through the overlay of digital visual elements, sound, or other sensory stimuli delivered via technology.
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Video 360 and Augmented Reality: Visualization to Help Educators Enter the Era of eXtended Reality
A live experience of a physical space, where computer-enhanced visualizations, sounds, or tactile experiences overlay the real-world environment.
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The State of Extended Reality Technologies in Language Education and Research
Technology that provides an overlay of digital elements on the real world, often viewed through smartphones and tablets but also wearable see-through visors.
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Virtual World in Learning Disability
Experiences of real-world objects which integrated in real time use of information in the form of audio, graphic, and text.
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Transformative Innovation in Course Design for STEM-Based E-Learning
The sensory modification of a real-world environment with overlaid elements of audio and visual effects.
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Immersive Learning, Immersive Scenarios, and Immersive Technologies
AR is an immersive technology for establishing real-time interactions, creating a combination of real and virtual by adding virtual elements to the existing reality and making two-dimensional elements three-dimensional.
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Leveraging Partnerships to Support Community-Based Learning in a College of Education
A form of educational technology that allows users to superimpose digital content on the physical world to facilitate interactions with the natural surroundings with the benefit of additional information, including images, video, text and other media.
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Reinventing Museums in 21st Century: Implementing Augmented Reality and Virtual Reality Technologies Alongside Social Media's Logics
Augmented Reality (AR) is the technology that integrates digital information with the real world in a way that enhances graphics, sounds and 3D objects over the natural objects. AR technology focuses on the enriched experiences of the users, presenting visual information complementary of the natural environment through users’ devices. The digital augmented content interacts with the user actions as most of the time the AR content is touchable and quite responsive on user’s input.
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Exploring the Intersection of Digital Marketing and Retail: Challenges and Opportunities in AI, Privacy, and Customer Experience
A technology that overlays digital information onto the physical world, typically viewed through a mobile device or headset.
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Virtual Reality (VR) for School Children With Autism Spectrum Disorder (ASD): A Way of Rethinking Teaching and Learning
The possibility to overlay computer graphics or computer audio onto the real world and augment, in this way, human perceptions.
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Towards an HCI-Based Symbiotic Environment for Alzheimer's Support
A live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
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Employing 3D Printing to Fabricate Augmented Reality Headsets for Middle School STEM Education
Hardware and software technologies that are employed to superimpose digital information on top of normal perception of the external world.
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Applying Industry 4.0 on Management of Gastronomy Events
Is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects (The Huffington Post, 2016).
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Multichannel and Omnichannel Marketing: The New Trends in Digital Retail
A live, direct, or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. Augmented reality applications can be incorporated in education, digital games, medical apps, and retail. For example, IKEA (the world’s largest furniture retailer based in Sweden) developed an app that allows its products to be seen in augmented reality to give customers a better idea of how a specific product will fit into their home/office and to see how everything might look once assembled.
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Praxes of Transformational Creativity: Artificial Intelligence as a Pedagogical Change Agent
Is a technology capable of superimposing or overlaying a computer-generated image across a visual projection of the real world, providing a composite view of the two.
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Emerging Case Studies of Ambient Intelligence Services
An interactive experience of a real-world environment where the objects that reside in the real-world are “augmented” by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.
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Development of Digital Communication Technologies and the New Media
Augmented reality is an interactive experience produced by the computer in the real-world environment by creating through sound, image.
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The Necessary Digital Transformation for a Post-COVID-19 Scenario of Mérida's Roman City
Is a digital system that makes it possible to visualise digitally created elements on a real physical scenario, generally through a digital device such as augmented reality glasses or camera viewers on mobile phones or tablets.
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Virtual Reality Therapeutic Environments in Autism Spectrum Disorder (ASD) and Alzheimer's: Treatment, Diagnosis, and Refinement
It is a technology that uses real world environment and enhances it by overlaying digital information on top of it.
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Teaching Spatial Geometry Through 3D Visualization and Augmented Reality
Visualization of objects created by the computer and superimposed on the real environment. Usually through a smartphone or using a webcam connected to a computer.
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Exploring Mixed Reality: Enhancing Consumer Interaction
A technology that overlays digital content on the real world, improving the user's experience of the physical world.
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Teaching Digitalisation: Impact on Innovative Learning
Is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. (Wikipedia, n.d. AU56: The in-text citation "Wikipedia, n.d." is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. )
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Technological Innovation Research With Guided Tours: Recent Trends and Future Directions
A concept is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. 1 AU50: Endnote Reference 1
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Building Blocks, Opportunities, and Challenges of Metaverse in Web 3.0
AR is a technology that brings digital information to the real world. It value adds upon the physical environment and creating a more immersive experience.
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Innovation in Sustainability of Tourism After the COVID-19 Pandemic
It is the live or indirect physical view of the real-world environment and its contents, enhanced by computer-generated sound, image, graphics and GPS data.
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The Metaverse and the Dawn of a New Learning Civilization: Opportunity or Threat?
This refers to interactive, multi-sensory experiences which are created with technology and are integrated with real world objects to create an enhanced experience of the real world.
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Intelligent Wearable Healthcare Monitoring Framework: Trends in Sensor-Deep Learning Approaches
AR is a technology that enhances physical environments by superimposing digital information, pictures, or other materials through smartphones, tablets, or smart glasses. It is widely used in navigation, gaming, education, marketing, and industrial training.
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Computer-Aided Engineering Education: New Learning Approaches and Technologies
Mixed realities, i.e. real physical environment’s element is augmented by computer technology to enhance visual experience.
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Preparing Teachers for the 21st Century: A Mixed-Methods Evaluation of TPD Programs Under the Lens of Emerging Technologies in STE(A)M Education
An emerging technology where the real world is supplemented with digital objects (usually 3D objects superimposed on the top of real objects) and the user can interact with them while still remaining in contact with the real world.
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The Use of Augmented Reality in the Marketing Mix of Physical Products: Current Practices and Future Implications
An interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.
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Expanded Cultural Heritage Representation: Digital Applications for Mixed-Reality Experiences
The term augmented reality was thought to be coined in the early nineties by Thomas Caudell, at the time senior principal scientist at the computer services division of Boeing. The verb augment refers to the action of adding to something in order to make it more substantial. It derives from the Latin augere meaning 'to increase'. The computer science world’s definition of augmented reality (AR) is: the interaction of superimposed graphics, audio and other sense enhancements over a real-world environment that’s displayed in real-time. It is related to a more general concept called mediated reality. In fundamental terms, the expression refers to a simple combination of real and virtual (computer-generated) worlds. Given a real subject, captured on video or camera, the technology 'augments' (= adds to) that real-world image with extra layers of digital information such as sound, video, graphics or GPS data. As a result, the technology functions by enhancing one’s current perception of reality. Augmentation is conventionally in real-time and in semantic context with environmental elements. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable.
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A Review of Big Data Analytics for the Internet of Things Applications in Supply Chain Management
It is a modern technology that involves the overlay of computer graphics on real-world applications.
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Industry 4.0 in Cultural Industry: A Review on Digital Visualization for VR and AR Applications
Augmented Reality (AR) is the technology that integrates digital information with the real world in a way that enhances graphics, sounds and 3D objects over the natural objects. AR technology focuses on the enriched experiences of the users, presenting visual information complementary of the natural environment through users’ devices. The digital augmented content interacts with the user actions as most of the time the AR content is touchable and quite responsive on user’s input.
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Enhancing Well-Being: Exploring the Impact of Augmented Reality and Virtual Reality
Technology that overlays digital information onto the real world, enhancing perception, often via smartphone apps or smart glasses.
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COMPASS-AR: Assessment of Teaching Competences Acquired With Augmented Didactic Itineraries
Technology based on the simultaneous combination of virtual information and physical information from the real world, in such a way that virtual contents are superimposed onto the perception of real elements. This technology offers users an enriched or augmented vision of the surrounding environment. A technological tool (computer or mobile device), a camera (which may be integrated into the device), an activator (which makes it possible to access the augmented contents when scanned), together with a specific software and an Internet connection, are required to implement it.
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The Ethics Behind Neuroethics, Neurobioethics, Sensory Enhancement, and Surrogate Realities: Worthy v Lost II
Technology that blends virtual content with the real world, enhancing perception and interaction in various sensory modalities.
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Granular VNF-Based Microservices: Advanced Service Decomposition and the Role of Machine Learning Techniques
It integrates virtual objects into 3D real world based on computer perceptual information.
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New Trends in Event Marketing
It is a technology that allows computer-generated virtual imagery information to be overlaid onto a live direct or indirect real-world environment in real time.
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Where Is Digital Retailing Evolving?: An Evaluation From the Perspective of Digital Retailing Technologies
AR is a technology that enhances the experience of customers by simulating physical control and embedding environments.
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Artificial Intelligence Trends and Perceptions: Content Strategy and the Customer Journey
When computer-generated information and images are imposed upon a view of the real world.
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Dystopic Pleasure: Aestheticization of Fear
Augmented reality is the technology that expands our physical world, adding layers of digital information onto it.
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Enhancing the Contracting Touch Points Through Innovation: For Architecture Design and Consulting Offices
An interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory
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Museums in the Digital Age: Hybrid Museum Experience
An immersive technology that overlays digital information on top of the real environment that acts as a background through a device.
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Gamification and Augmented Reality to Upgrade Elementary Bilingual Education Students' Health and Engagement: An Innovation and Research Proposal for Teacher Education
A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. It is the integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.
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Mixed Realities as the New Reality in Tourism: The Benefits of New Technologies for Visitors, Workers, and the Industry at Large
An interactive experience in which the objects in the real world surrounding the user, when observed through a visor (for example, a smartphone), are enhanced by computer generated information. While AR recreates the world surrounding us, VR creates a whole new world.
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Virtual Reality (VR) and Augmented Reality (AR) Technologies for Accessibility and Marketing in the Tourism Industry
A semi-virtual model that provides its users a chance of enlarging the real world and enhancing their knowledge by combining real data with virtual data via smart devices.
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The Driving Forces Behind Web 3 Growth
Is an interactive experience that enhances the real world with computer-generated perceptual information. Using software, apps, and hardware such as AR glasses, augmented reality overlays and digital content onto real-life environments and objects.
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Digital Mentoring via Emerging Technologies: A Case Study on Graduate Students
AR is a live direct or indirect view of a new perception environment created by combining computer-generated elements such as sound, video, graphics, or GPS data, augmented and animated with sensory input, with the physical, real-world environment.
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Activating Teacher Competencies Through Designing Gamified Stories With Augmentative Reality
Technology based on combining virtual information and physical, real-world information, where virtual content is superimposed on the perception of real elements. This technology offers users an enriched or augmented view of their surroundings. It needs a computer or mobile device, preferably with an integrated camera, an activator to access the augmented content by scanning it, software or specific applications, and an internet connection.
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Virtual Reality (VR) as Medical Prevention of Adverse Childhood Experiences (ACEs)
It is a technology that uses real world environment and enhances it by overlaying digital information on top of it.
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A Pedagogical Paradigm Shift: Prospective Epistemologies of Extended Reality in Health Professions Education
Is a technology capable of superimposing or overlaying a computer-generated image across a visual projection of the real world, providing a composite view of the two.
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Getting Started With Augmented Reality (AR) in Inclusive Online Teaching and Learning in Higher Education: An Extended Environmental Scan for Pedagogical Design Leads
The uses of digital virtual objects in physical space to annotate or enrich human perception in the physical space (or may require a headset to engage an augmented world in a physical space).
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A Comprehensive Examination of Mobile Augmented Reality in Tourism (MART) Adoption: Using the UTAUT2 Framework
Overlays digital information onto the real world through devices like smartphones or AR glasses.
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Virtual and Augmented Reality for the Visualization of Summarized Information in Smart Cities: A Use Case for the City of Dubai
The technology that simultaneously combines real and virtual objects that are interactive in real-time and are registered in a three-dimensional space. Interaction : A kind of action that occurs as two or more objects have an effect upon one another.
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Higher Education Teaching and Learning With Augmented Reality
The augmented reality technology provides the simultaneous interaction between the real authentic environment and a three-dimensional digital overlay of objects in real time.
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