Parent Attitudes Towards the Integration of Digital Learning Games as an Alternative to Traditional Homework

Parent Attitudes Towards the Integration of Digital Learning Games as an Alternative to Traditional Homework

Meital Amzalag
DOI: 10.4018/IJICTE.20210701.oa10
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Abstract

The COVID-19 pandemic caused children to distance learn at home, but with technical and pedagogic difficulties. Digital learning games offer effective tools for pedagogic difficulties, such as active and relevant learning. Using mixed-methods research, this study examined 1) parents' perceptions about digital learning games and 21st century skills and 2) parents' attitudes towards digital learning games instead of traditional homework. The findings are based on both qualitative (in-depth interviews) and quantitative (online survey) data. The results of the study revealed that parents do not object to replacing traditional homework with digital learning games. They saw digital learning games as relevant for their children's digital lives and acknowledged their potential to reduce arguments over homework. Therefore, digital learning games should be employed in school and as an alternative for traditional homework, both in routine and crisis, such as the COVID-19 pandemic.
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Literature Review

Individuals and organizations are required to adopt life-long learning strategies to remain competitive in the global environment (Binkley et al., 2010; Romero, 2015). Twenty-first century skills include creativity, innovation, critical thinking, problem-solving, collaborations, information literacy, knowledge and telecommunications, effective communication and adaptation, which are the hallmarks of competitive and growing industries that require skilled creative and dynamic manpower (Binkley et al., 2010; Obschonka et al., 2017; Romero, 2015).

Education systems need to imprint these skills in their learners from an early age, to prepare them to act as participating adults in future societies, in a world that does not yet exist and is not clearly defined (Barak, 2017). However, 21st century skills are insufficient without the development of other cognitive and social-affective skills that enable the individual to perform tasks and solve problems in digital environments (Binkley et al., 2010; Obschonka et al., 2017). Digital environments enable learners to access immense sources of information and to create a learner community in a relatively easy manner. They also empower the learners and allow them to own their own learning and even to learn in collaboration with other (Choy et al., 2016).

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