Design Learning Environment Based on ISTE Standards

Design Learning Environment Based on ISTE Standards

Magdy S. Aqel
DOI: 10.4018/IJICTE.20211001.oa8
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Abstract

The study aimed to design learning environment based on ISTE standards for students and computer science educators. For answering the questions of the study, the researchers adopted the descriptive approach, they Identified the ISTE standards and analyzed the content of instructional technology course based on ISTE standards for students and for computer science educators, then they designed learning environment based on this standard. The sample of the study consists of all students enrolled for an instructional technology course at the first semester 2017 in faculty of education in the Islamic University; the tool of the study was a content analysis to analyze and design the learning environment based on ISTE standards. The study recommended Integrate ISTE standards in academic preparation programs for teachers of faculty of education and Hold training courses for students and teachers in universities to introduce ISTE standards, and motivate teachers and students to embrace these standards.
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Introduction

In the early twentieth century, film and radio were the initial technology additions to the classroom. They were both passive ways of teaching students. Sitting and watching a screen or listening to someone speaking over a radio was no different than having a teacher teaching in the room. In fact, it was worse because there was not an opportunity to interrupt and ask questions, and the transmission may have been difficult to hear or understand. The invention of the computer created an active environment for one user and could connect users to information, but the additions of computers and televisions to classrooms were used as accessories rather than active tools for learning. Even after the invention of the internet and its establishment in schools, it is difficult find an active and collaborative environment that doesn’t directly reflect the traditional and passive ways of teaching, Small and portable electronics allow students to use self-guided programs to become more independent learners. Instead of the reliance of physically being connected to the teacher to learn, there is the chance to connect and learn digitally and thus freeing students from the traditional classroom. (Moehring, 2012).

Everyone needs a stimulating environment and connections with others to develop new ideas, strategies and knowledge.

So it's the time for major change in education is now. In a world where rapid advances in technology have a profound impact on the ways we work, communicate and live, education has struggled to keep pace. The ISTE Standards work together to support educators, students and leaders with clear guidelines for the skills and knowledge necessary to move away from the factory model. These are not the typical boxes educators need to check. They provide a framework for rethinking education, adapting to a constantly changing technological landscape and preparing students to enter an increasingly global economy. (www.iste.org, 2017).

Students today need access to the digital tools and media-rich resources that will help them explore, understand, and express themselves in the world they will inherit tomorrow. Educators need access to tools and resources to share knowledge and practice with other professionals, interact with experts in their field, and connect with their students‟ families and communities. (21st Century Curriculum and Instruction)

The best way to learn is to connect with other educators at face-to-face conferences, such as the ISTE Conference & Expo, or within online communities. These are great places to learn at the school, regional, national or international level about ways to use new technologies to extend and enhance student learning. They are also where educators can share their knowledge with others and contribute to the effectiveness, vitality and self-renewal of their profession. (Crompton, 2014)

In this research a design learning environment model which consists of five phases is proposed based on ISTE standards for students and for educators. The five phases of the ADDIE Model are: Analysis, Design, Development, Implementation, and Evaluation.

Problem Statement

The main problem in this research is how to design learning environment which supports ISTE standards for students & computer science educators.

Objectives of Study

  • 1.

    Identify the ISTE standards 2017, its conditions and activities.

  • 2.

    Design learning environment based on ISTE standard.

Theoretical Framework

The ISTE Standards consist of five sets of standards and provide a framework for amplifying or even transforming digital age learning, teaching and leading.

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