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What is Ubiquitous Computing

Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care
Hidden integration of technology in human environments where users can access to information and functionality at anytime and anywhere.
Published in Chapter:
An Architecture Proposal for Residential Care Home Environments
Juan Enrique Garrido Navarro (University of Castilla-La Mancha, Spain), Víctor Manuel Ruiz Penichet (University of Castilla-La Mancha, Spain), and María Dolores Lozano Pérez (University of Castilla-La Mancha, Spain)
DOI: 10.4018/978-1-4666-3990-4.ch040
Abstract
A residential care home is a suitable environment to implement a software system providing users the functionality and the information required at any time, whichever place, and circumstance. The advances of technology in the last few years have made the design of the system possible; the system will employ features regarding collaboration, ubiquity, and context-awareness. Firstly, defining the architecture of the system is necessary to guarantee a proper design and implementation. This chapter deals with those subjects. The architectural proposal is described from the hardware and software perspectives. The hardware architecture shows the distribution of the hardware components to be used: mobile devices, servers, communications, etc.; on the other hand, the software architecture shows the distribution of the system components by layers based on the functionality and information processing. Awareness is a key issue to be considered in the design of the proposed system from the point of view of collaboration; therefore, an analysis about how to handle and consider this feature on both architectures is depicted.
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An Architecture Proposal for Residential Care Home Environments
Hidden integration of technology in human environments where users can access to information and functionality at anytime and anywhere.
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From E to U: Towards an Innovative Digital Era
A post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities.
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Context Modelling Approaches for Mobile Systems
UC is a model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. As opposed to the desktop paradigm, in which a single user consciously engages a single device for a specialized purpose, someone “using” ubiquitous computing engages many computational devices and systems simultaneously, in the course of ordinary activities, and may not necessarily even be aware that they are doing so. Ubiquitous computing encompasses a wide range of research topics, including distributed computing, mobile computing, sensor networks, human-computer interaction, and artificial intelligence
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Towards a Taxonomy of Display Styles for Ubiquitous Multimedia
The term ubiquitous computing (UbiComp) captures the idea of integrating computers into the environment rather than treating them as distinct objects, which should result in more “natural” forms of interaction with a “smart” environment than current, screen-based user interfaces.
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Towards a Programming Model for Ubiquitous Computing
Mark Weiser described computer ubiquity as the idea of integrating computers seamlessly, invisibly enhancing the real word. Ubiquitous Computing is an emergent computing paradigm where the user’s applications are available in a suitable adapted form, wherever they go and however they move.
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Embedding Ubiquitous Technologies
This integrates computers into the environment through everyday objects that would enable people to interact with information-processing devices more naturally and casually than they currently do regardless of location or circumstance. For purposes of this paper, the definition is further delineated as a one-to-one computing environment in which each student and teacher has one Internet-connected wireless computing device for use both in the classroom and at home that is not shared with others ( Hayes Connection & Greaves Group, 2006 )
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An Ambient Intelligent Prototype for Collaboration
The idea of ubiquitous computing as invisible computation was first articulated by Mark Weiser in 1988 at the Computer Science Lab at Xerox PARC. It can be defined as integration of microprocessors into everyday objects like furniture, clothing, toys, roads, smart materials.
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The MOBEL Project: Experiences from Applying User-Centered Methods for Designing Mobile ICT for Hospitals
A human-computer interaction model introduced by Mark Weiser (Weiser 1991), where computer technology to a high degree allows itself to reside silently into the background of the users’ attention. A central notion in the ubiquitous computing paradigm is to integrate computers seamlessly into our everyday activities and physical environments. By enabling these embedded computers to automatically sense and adapt to their use context, ubiquitous computing seeks to render the computer “invisible” in use.
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Usable M-Commerce Systems
An environment where computers are embedded in our natural movements and interactions with our environments. Combines mobile and pervasive computing.
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u-City: The Next Paradigm of Urban Development
This concept was introduced in the late 1980s and has been developed under various names such as pervasive computing and ambient intelligence. The basic idea is to make computers autonomous agents that take on our goals.
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Business Decisions through Mobile Computing
This term was coined by Mark Weiser, and means a “disappearing” everyplace computing environment which nobody will notice as being present. User will be able to use both local and remote services.
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Internet of Things and Data Science in Healthcare
The discipline aims to bring computing anywhere and anytime in any object. It is also called pervasive computing.
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Three-Dimensional Virtual Environment and NPC: A Perspective about Intelligent Agents Ubiquitous
Is the area of research that investigates the integration of computing the actions, attitudes and behaviors inherent to human beings, with the aim of making the human-computer interaction invisible.
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Employment and Acceptance of Near Field Communication in Mobile Marketing
A future scenario of human-computer interaction with fully integrated information processing in everyday objects and activities.
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Internet and E-Business Security
A computing environment that includes the different types of computers and mobile devices whose functions are integrated into everyday life.
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Ambient Intelligence in Perspective
Also known as pervasive computing, this is the study of how computing can be integrated into the environment in a way that makes it easily accessible to users.
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Ambient Intelligence Environments
Ubiquitous Computing means that we have access to computing devices anywhere in an integrated and coherent way.
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From General Services to Pervasive and Sensitive Services
The third computing paradigm where the person relates physically with a large number of computers without temporal or spatial restrictions.
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Time-Windows: Reconnecting the Window-Metaphor of the GUI to Real Space
Refers to the concept of making computing resources available anywhere. While computers used to be large and heavy machines, ubiquitous computing relies on the miniaturization of electronics and therefore the possibility of integrating computing technology into small mobile devices and many kinds of other ubiquitously appearing contexts.
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Ubiquitous Commerce
Refers to the ability to perform computing or communications from anywhere at any given time. Thus, untethering individuals from wired networks creates opportunities but is constrained by other issues such as power consumption.
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Healthcare Data Analysis in the Internet of Things Era
The discipline aims to bring computing anywhere and anytime in any object. It is also called pervasive computing.
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To Connect and Flow in Seoul: Ubiquitous Technologies, Urban Infrastructure and Everyday Life in the Contemporary Korean City
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The Human Resource Implications of Computers
A concept of computing in which it is assumed the computer will be everywhere, whether through the use of small portable devices or through embedded computers.
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Balancing Business, Technology, and Global Expertise
Coined by Mark Weiser a “Disappearing” every place computing environment and nobody will notice its presence. User will be able to use both local and remote services.
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Experiences with Requirements Model Reuse: The NFR Catalogue for Ubiquitous Systems
The “anywhere and at any time” paradigm that idealized a world, in which information processing is thoroughly integrated into daily activities. Ubiquitous Computing can be viewed as the combination of Mobile Computing and Pervasive Computing. In (Weiser 1993) Ubiquitous Computing is defined as a method to allow the insertion of computing processes into every physical place by guarantying the invisibility principle in the access of services, peripheral and contents.
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Ubiquitous Learning Supporting Systems: A Challenge for Computing Software Designers
Computing environment consists of sensors and mobile and smart devices, embedded in the physical world, interacting with people naturally and invisibly.
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Grid Computing: Combating Global Terrorism with the World Wide Grid
A grand challenge computing paradigm that enables pervasive distribution of computational resources for effective collaboration.
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Ubiquitous Computing, Contactless Points, and Distributed Stores
A sort of extension of mobile computing based on the portable accessing technologies (i.e. cameras, Location Based Service, Ubiquitous Sensor Network, etc.), always connected to a network, and linked to web-based multimedia content repositories that adapt the provided contents according to users’ characteristics (i.e. location) ( Lin, et al., 2011 ).
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Automatic Self Healing Using Immune Systems
The branch of computing that deals with always connected, off the desktop mobile components that may or may not have certain life constraints that is, battery, computing power, mobility management and so forth.
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Dynamic Adaptation in Ubiquitous Services: A Conceptual Architecture
A new domain of computing where the user is surrounded by several networked devices that provide services continuously.
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The MOBEL Project: Experiences from Applying User-Centered Methods for Designing Mobile ICT for Hospitals
A human-computer interaction model introduced by Mark Weiser (Weiser 1991), where computer technology to a high degree allows itself to reside silently into the background of the users’ attention. A central notion in the ubiquitous computing paradigm is to integrate computers seamlessly into our everyday activities and physical environments. By enabling these embedded computers to automatically sense and adapt to their use context, ubiquitous computing seeks to render the computer “invisible” in use.
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The Future-Making Assessment Approach as a Tool for E-Planning and Community Development: The Case of Ubiquitous Helsinki
In its idealised form that ICT is present anywhere and any time serving people through embedded electronic devices, programmes and sensory networks. Thus, the environments may turn intelligent and cities function online and in real time.
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Mobile Learning Services on Cloud
Is computing concept which can occur using any device and where computing can appear everywhere and anywhere.
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Mobile Camera-Based User Interaction
A computing paradigm, where computation is integrated into the environment, rather than having computers as distinct objects. One of the goals of the field is to embed computation into the environment, and allow everyday objects to be used for interaction.
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BIM and Interoperability for Cultural Heritage through ICT
It is a concept where computing is made to appear everywhere and anywhere and users can access to the information exploiting any kind of device, in any location and in any format. The technologies for supporting Ubiquitous Computing include Internet, middleware, sensors, location and positioning.
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Ambient Intelligence
A model of human-computer interaction in which information processing is integrated into everyday objects and activities. Unlike the desktop paradigm, in which a single user chooses to interact with a single device for a specialized purpose, with ubiquitous computing a user interacts with many computational devices and systems simultaneously, in the course of ordinary activities, and may not necessarily even be aware that is doing so.
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AiryLight: Ambient Environmental Data
Computational power in devices throughout our lives as opposed to only in our computers or handheld smartphones.
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Unobtrusive Smart Environments for Independent Living and the role of Mixed Methods in Elderly Healthcare Delivery: The USEFIL Approach
A concept in informatics and engineering where computing can occur everywhere and anywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, based on data obtained by sensors present in any location, in any format.
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Context-Awareness in Mobile Tourist Guides
A paradigm shift where the environment becomes intelligent by integrating information processing capabilities into everyday objects and activities.
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Design of Wearable Computing Systems for Future Industrial Environments
A post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities.
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Big Data Analysis in IoT
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Deploying Ubiquitous Computing Applications on Heterogeneous Next Generation Networks
A novel computing paradigm, which integrates among others distributed systems, embedded systems, ad-hoc (wireless) networks, middleware and user interface design. It comprises the set of computer and network based technologies used to achieve the vision of AmI.
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A Survey on the use of Emotions, Mood, and Personality in Ambient Intelligence and Smart Environments
Ubiquitous Computing means that we have access to computing devices anywhere in an integrated and coherent way.
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GlobalEdu: Towards a Model for Ubiquitous Learning
Is the Computing thoroughly integrated into everyday objects and activities.
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An Education Driven Model for Non-Communicable Diseases Care
Describes a computing environment that enhances the experience utilization of physical spaces to its users, using a saturated environment for embedded computers seamlessly as infrastructure.
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Information Security at Large Public Displays
The vision of ‘Ubiquitous Computing’ was first formulated by Weiser (1991), who argues, that computers should be integrated into the physical environment, and hence be effectively invisible to the user, rather than distinct objects on the desktop. Weiser envisioned the omnipresence of tiny, wirelessly interconnected computers, which are embedded into just about any kind of everyday object (Mattern, 2002). Regarding the interaction with ubiquitous computing applications, the user is not necessarily part of each transaction, instead he controls the system from the outside (Tennenhouse, 2000).
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Wearable Computers
Computing that can occur any place, anytime, anywhere.
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Handhelds for Digital Libraries
The idea of embedding computation into the environment by using everyday objects that enable people to interact with information-processing devices more naturally and casually than they currently do. The term was coined by Mark Weiser, chief scientist of Xerox PARC. Other terms include pervasive computing and calm technology.
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A Specified Ubiquitous Learning Design for Seamless Learning
The digital technology including all kinds of portable digital devices and software applications for those devices.
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Model and Infrastructure for Communications in Context-Aware Services
it is a concept to allow computers are available through the physical environment. It envisions the transformation of physical spaces into active information spaces.
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Unobtrusive Interaction with Mobile and Ubiquitous Computing Systems through Kinetic User Interfaces
this term denotes the tendency of having computing devices embedded in everyday life objects and places. Ubiquitous computing (or ubicomp) is a research discipline that focuses on the design of computing systems that can be used with in any situation regardless of where the computing devices are located.
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Networked Appliances and Home Networking: Internetworking the Home
A vision that computers will exist everywhere. Devices with networking and processing capabilities will embed themselves within the fabric of our physical environments, effectively making them invisible to the end user.
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A Novel Intrusion Detection System for Smart Space
Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities.
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Art and Technology for Health
Computing which as far as possible is integrated into everyday life rather than being associated with specific devices called computers.
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Privacy Challenges for the Internet of Things
Is a research paradigm that emerged from anthropological studies at Xerox Parc in the late 1980s. Marc Weiser proposed a human-centric vision of a many-to-one relationship between computers and humans. It addresses the way in which computers are increasingly integrated into the everyday environment in ways that helps humans perform daily tasks. Over time, Ubiquitous Computing has integrated research related to pervasive computing, mobile computing, and wearable computing.
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Intelligent User Interfaces for Mobile Computing
Conceived in the early 1990s, ubiquitous computing envisages a world of embedded devices, where computing artefacts are embedded in the physical environment and accessed in a transparent manner.
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Mobile Geographic Information Services
Ubiquitous computing names the third wave in computing, just now beginning. It is roughly the opposite of virtual reality, and it is a very difficult integration of human factors, computer science, engineering, and social sciences.
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Adoption of Industry 4.0: Analysis and Action of Mexican Case
Subtle incorporation of computer systems and computational tools in the daily activities of the human being through human-machine interaction with the support of natural means such as voice recognition, or some vital sign of the user.
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Engineering Emergent Ecologies of Interacting Artefacts
“…the method of enhancing computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user” (Weiser, 1993).
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Privacy, Algorithmic Discrimination, and the Internet of Things
Is a research paradigm that emerged from anthropological studies at Xerox Parc in the late 1980s. Marc Weiser proposed a human-centric vision of a many-to-one relationship between computers and humans.
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Digital Technologies and 4D Customized Design: Challenging Conventions With Responsive Design
The concept of embedding computing capabilities into any ordinary object, in any location. May also be known as “pervasive computing”.
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