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What is Invariant

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
The concept of unchanging patterns or constants in an environment that retain their basic qualities in an environment no matter how that item is viewed or “sampled” from various angles; the qualities of invariants may be expressed through the laws of physics and is quantifiable mathematically; these may include the properties of sizes, brightness, and shapes
Published in Chapter:
Thin Screen: The Creation of Depth Perception in Desktop Virtual Reality in Alignment with Human Visual Perception
Shalin Hai-Jew (Hutchinson Community College, USA)
DOI: 10.4018/978-1-60960-762-3.ch006
Abstract
Human depth perception involves complex visual and brain functions. Depth perception in desktop virtual reality has become more important given the uses of such spaces for learning, training, collaboration, simulations, showcasing work, and conducting research on human behaviors. This chapter involves a meta-analysis of the extant research on human depth perception in virtual worlds. It posits some early design concepts for both the creation and evolution of such spaces but also their deployment for educational purposes.
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Modelling, Simulation, and Analysis for Enterprise Architecture
A condition that must hold throughout the execution of a system or for some well-defined period of the system lifetime.
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