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What is Affinity Space

Profiling Target Learners for the Development of Effective Learning Strategies: Emerging Research and Opportunities
Spaces where people engage with each other around “shared activities, interests, and goals, not shared race, class culture, ethnicity, or gender” (Gee, 2004, p. 89)
Published in Chapter:
Situated Learning Online: Profiling Learners by Theorized and Practical Learning-Context-Defined Role(s)
DOI: 10.4018/978-1-7998-1573-0.ch007
Abstract
In online situated learning, enabled through enhanced information and communications technology (ICT), learning management systems (LMSes), learning content repositories, immersive virtual worlds, simulations, games, augmented reality enablements using mobile technologies, web meeting tools, digital libraries, and other software and hardware, target learners may be profiled based on the practical learning-context-defined roles: the functional roles, the defined target learning skills, the requisite interactions between learners, the interactions between learners and digital and analog artifacts and online environment, and others. This work explores defined idealized learning profiles in situated learning online.
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Video Game Making and Modding
A virtual or physical location where groups of people come together because of a shared interest or engagement in a common activity.
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Transmedial and Transformational Practices in Comics Work
An online or physical community in which fans can gather to share thoughts and work.
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