Technologies for Intelligent and Inclusive Education

Technologies for Intelligent and Inclusive Education

DOI: 10.4018/978-1-6684-6868-5.ch011
OnDemand:
(Individual Chapters)
Available
$37.50
No Current Special Offers
TOTAL SAVINGS: $37.50

Abstract

The chapter presents the main functionalities of an Intelligent Educational System (IES) that enables a personalized and adaptive learning process matching the requirements of inclusive education and discusses corresponding pedagogical and technological approaches. Effective ways of organizing the tutoring process using intelligent technologies are proposed based on a comprehensive analysis of inclusive education approaches. The authors show how ontological models can be used to develop and recommend suitable adaptive learning content and to support the personalized tutoring process. This chapter also discusses the design and implementation of laser projection systems to increase learning efficiency. The goal is to raise students' engagement and ensure a more authentic learning experience by employing these systems as augmented reality displays. Knowledge gained from industry, entertainment, and show business is utilized to create hardware and software for the practical implementation of a laser projection system targeting education.
Chapter Preview
Top

Introduction

Inclusive education means all students attend age-appropriate or interests-appropriate general education classes regardless of their individual characteristics. They should receive high-quality instruction, interventions, and support to help them achieve the general curriculum goals (UNESCO, 2005). Successful inclusive learning is based on accepting, understanding and teaching following students’ physical, cognitive, psychological, social, academic, and emotional differences. Different students should spend different times in different ways outside of regular classes to achieve better success (McManis, 2017).

The essential goal of inclusive learning is to provide the most useful tutoring for every learner, with or without difficulties or talents. Inclusive learning has the following significant benefits:

  • Allows attending the course;

  • Stimulates learning;

  • Makes learning engaging and successful;

  • Ensures efficient learning in groups, classes, and communities but following individual goals;

  • Provides possibilities for developing friendships and teamwork.

  • Tracks continuously all the achievements and difficulties of learners;

  • Proposes individual learning goals;

  • Suggests the best learning content;

  • Offers different ways to ensure effective learning for students with diverse knowledge backgrounds and abilities.

However, the educational process comes across several significant issues. First, some individual characteristics of learners might hamper them from acquiring basic skills such as reading, writing, and arithmetic. Many students still lag behind their classmates because they have a specific way of perceiving and processing information and have different origins or learning difficulties. The educational system rejects them when such students do not receive adequate teaching. Thus, society loses possible future qualified workers and specialists just because they do not receive inclusive education.

Second, factors that influence inclusive education concern the learning community: teachers’ authority and knowledge, student-teacher relationships, peer collaboration, school structure, discipline, and other social aspects. Considering all these factors during course designing or customizing is crucial to decrease dropouts and increasing tutoring effectiveness.

Students needing inclusive education might have different obstacles and difficulties, but regulations require their integration into schools (Save the Children, 2016). However, efficient learning needs individual curricula, extra teachers with special training, psychologist consultations, speech therapist, or other remedies (Florian & Black-Hawkins, 2011). The aim is to provide a personalized teaching process matching their strong personal qualities and skills and use appropriate teaching strategies to support and develop the weak ones. That is why students with specific learning needs require personalized education. The teaching process is not an automatic transfer of knowledge, information, and skills but requires an appropriate structuring and presentation of the learning material to match the specific educational needs.

According to the above analysis, inclusive education is very close to adaptive and personalized education. The main difference between these approaches and inclusive education is their driving subject. Whereas personalized or adaptive education is performed mainly in intelligent electronic environments, traditionally, tutors drive inclusive education. Therefore, the authors consider that adaptivity and personalization are the main requirements for inclusive education. This chapter will discuss how various intelligent technologies can help teachers provide inclusive education.

Key Terms in this Chapter

Intelligent Tutoring System (ITS): A computer system that can automatically provide needed instructions or feedback to learners using adaptive or intelligent technologies without requiring intervention from a human teacher.

Assistive Information and Communication Technologies: Different ICT devices and software applications specially designed to help students with some learning difficulties or disabilities learn.

Ontology: An explicit specification of a shared conceptualization of some subject area or domain.

Network Connection: Means of wired or wireless communication between one or more systems - usually computers or embedded systems containing microcontroller units.

Intelligent Educational System (IES): A complex computer system consisting of functional modules, various innovative technologies, and networked ICT devices which support all the functionalities necessary to organize, control, and manage a personalized and adaptive teaching-learning process.

Adaptive Hypermedia: A computer software and hardware that allows users to interact with text, graphics, sound, and video, each accessed from within any of the others and can be used in close correspondence with the needs of every user.

Educational Game: Specially designed computer or other types of game that aim to provide learning content and didactic tasks on a particular topic.

Microcontroller Firmware: A software code that is usually written in assembler or C and is intended to run on a microcontroller unit that is part of an embedded system.

Multiagent System (MAS): A self-organized computerized system composed of multiple interacting intelligent agents.

Laser Projection System: A laser system capable of delivering a single-color or a multi-color projection on a surface using one or more laser beams.

Complete Chapter List

Search this Book:
Reset