State-of-the-Art E-Learning Platforms Intended for Teaching and Learning

State-of-the-Art E-Learning Platforms Intended for Teaching and Learning

Copyright: © 2021 |Pages: 39
DOI: 10.4018/978-1-7998-4021-3.ch001
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Abstract

Distance learning experiments have been launched since 2010 in several Moroccan universities as part of an experimental approach. It, therefore, seems that a strategy must be put in place to give this choice of education its place in training and grant it the means necessary to achieve these objectives. The objective of this chapter has presented an overview, on free and proprietary e-learning platforms, on their functional architectures, as well as the types of e-learning devices that can create from platforms e-learning, and to deduce the state of the art of the e-learning provisions of Moroccan universities and to compare them with the e-learning provisions of European and American universities.
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E-Learning

For several years, information and communication technologies (ICT) have been not only a new tool, a new medium, but also a means of opening up resources from around the world. ICT can be considered the result of the convergence of three technologies: IT, telecommunications, and audiovisual, these three fields are associated with the connected computer. The Internet has made this convergence a reality today.

Key Terms in this Chapter

C3MS: Community, content, and collaboration management systems.

CAU: Cadi Ayyad University.

PLUME: Promoting useful, controlled, and economic software.

CEHL: Computer environments for human learning.

ITU: Ibn Tofail University.

IZU: Ibn Zohr University.

W3C: World Wide Web Consortium.

DoD: Department of Defense.

IEEE: Institute of Electrical and Electronics Engineers.

PLE: Personal learning environment.

VLE: Virtual learning environment.

AICC: Aviation Industry CBT Committee.

LMS: Learning management system.

ICT: Information and communication technologies.

MOOC: Massive open online course.

DL: Distance learning.

LTSC: Learning Technology Standards Committee.

LOM: Learning object metadata.

Social Constructivism: Is centered on the learner. The learner learns through its representations. The construction of knowledge although personal is carried out in a social setting. The context and come from both what we think and what others bring as interactions.

ICTE: Information and communication technologies for education.

ADL: Advanced distributed learning.

LCMS: Learning content management system.

GPL: General public license.

SCORM: The SCORM® (sharable content object reference model) was created to address these interoperability, reusability, and durability challenges. As a reference model, it was intentionally designed to leverage standard web technologies as well as existing learning technology specifications that already existed. SCORM® is comprised of a collection of interrelated technical specifications and guidelines designed to meet the DoD’s high-level requirements for creating interoperable, plug-n-play, browser-based e-learning content. It consists of three different technical specifications “books” that collectively address challenges associated with interoperability, portability, reusability, and the instructional sequencing of self-paced e-learning content (Available at https://www.adlnet.gov/adl-research/scorm ).

IMS: Instructional management systems.

EML: Educational modeling languages.

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