Capturing and Authoring Tools for Graphics in E-Learning

Capturing and Authoring Tools for Graphics in E-Learning

DOI: 10.4018/978-1-60566-972-4.ch006
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Abstract

A wide range of capturing and authoring tools for the raw image capture, creation and deployment of digital imagery for e-learning exists. Image information may be captured using light and sound. The digital images may be captured from realia, as in digital archival efforts; they may be wholly “born digital” and not have much relation to reality. They may be still images or dynamic ones. Some technologies offer continuous image capture and live analysis or annotation of the information. This chapter covers common capturing and authoring tools. A sidebar by Dr. Jason Caudill, a professor, addresses the use of open –source software for creating digital images.
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Chapter Objectives

  • Introduce some technologies used for the raw capture of images (including the far limits of imagery capture)

  • Provide an overview of image editing tools

  • Investigate open-source solutions for the creation and integration of digital imagery into e-learning

  • Describe authoring tools for digital image creation

  • Emphasize the importance of digital image interchangeability, transferability, and portability

  • Describe the art of videography for e-learning

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Technologies For The Raw Captures Of Images

A broad variety of image capture devices are available for the various uses in higher education. This equipment needs to capture imagery with a high degree of realism and potentially add informational value. The more common ones are addressed first, and then the more specialized ones.

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