Using Collective Metrics to Assess Team Dynamics and Performance in eSports

Using Collective Metrics to Assess Team Dynamics and Performance in eSports

Justin W. Bonny
Copyright: © 2022 |Pages: 13
DOI: 10.4018/IJGCMS.315604
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Abstract

A challenge posed by virtual teams is monitoring team interactions remotely. Research with field-based soccer teams provides evidence that measures of collective behavior can be used to assess the dynamics of sports teams. Collective behaviors calculated using the spatial characteristics of teammates as they moved across the field have been found to vary by the state of the soccer match, including ball possession and proximity to a goal. The present study examined whether similar effects were observed with collective metrics calculated from players of a car-soccer eSport video game. A set of matches were retrieved and used to calculate collective behavior metrics based on the placement of teammates within a virtual arena. A subset of metrics varied by team location and ball possession, aligning with and extending previous field-based soccer research, and correlated with team performance. This suggests that collective behaviors can be used to assess aspects of team dynamics within virtual environments.
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Introduction

Indicators of small team dynamics developed for traditional field-based sports could be used to measure eSports teams. Small teams are formed to achieve goals in a variety of formal and informal settings. Ranging from warfighter units to recreational sports, small teams are when a group of two or more individuals work together to achieve a goal (Kozlowski & Bell, 2013). Increasingly, virtual teams are forming and performing in electronic sport (eSport) environments (Pedraza-Ramirez et al., 2020). eSports span multiple video game genres and game mechanics (Pedraza-Ramirez et al., 2020), and vary in whether individual players or teams compete against each other. Despite this variability, eSports are generally defined as video games that contain an organized method for players to compete against each other during tournaments and other competitive events following a set of standardized rules (Bányai et al., 2019). For team-based eSports, measuring team effectiveness can be particularly challenging as members are frequently located at different geospatial locations and communicate via computer-mediated channels (Kirkman et al., 2002). With evidence that effectiveness is lower in virtual compared to physically co-located teams (Furumo & Pearson, 2006), the ability to assess the state of virtual teams could provide ways to predict and improve eSport team performance. The present research investigated a novel approach to remotely measure the interactions and dynamics eSports teams: use location-based collective behavior measures previously developed to assess physically co-located teammates. The objective of the present study was to evaluate whether the collective behaviors of eSports teams relate to team dynamics.

Measures of collective behavior have previously been developed and applied to the field-based sport soccer. Collective behaviors refer to coordinated actions of individual members of a team (López-Felip et al., 2018). With regard to soccer, research has focused on spatial placement of players across a field during a match (Duarte et al., 2013). Several competitive eSport video games based on soccer-like mechanics have been developed and widely played by the eSport community. However, collective metrics developed for field-based soccer have yet to be applied to team-based eSport games. The present study examined the extent to which measures of collective behaviors, developed for field-based soccer, can be adapted to assess team dynamics as members perform in virtual environments, specifically, a team-based video game. If similar effects are observed, this would indicate that collective metrics could be applied to team-based eSports across video game genres.

Team Effectiveness and Collective Behavior

Members of effective teams tend to display higher levels of coordination. Higher performance when working towards an objective and a greater chance to remain and perform together in the future are key features that distinguish teams with higher versus lower effectiveness (Sundstrom et al., 1990). Team coordination, the extent to which team members align their actions with each other, in particular has been identified as a key contributor to team effectiveness (Mathieu et al., 2019). Coordinating the timing, type, and location of teammate actions has been argued to be key for implementing tactics in team-based sports (Eccles, 2010). Indeed, sports research has observed that teams that display higher levels of coordination tend to be more successful at executing plays (Pina et al., 2017).

The level of coordination displayed by the collective behaviors of a team can provide insight into other attributes of the team. Eccles (2010) discussed how high levels of coordination among players requires a shared knowledge state, a common representation of the task at hand, including how to perform and align current and future actions to achieve the goal. This requires that each player has the requisite experience and skill of the sport to guide their own actions as well as perceive, interpret, and anticipate current and future actions of their teammates. In this manner, observing the collective behaviors of a sports team can provide insight into the shared knowledge of the players and can allow for predictions to be made about the effectiveness of the team.

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