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TopIntroduction
Human computer interaction (HCI) research, in the context of e-commerce, focuses mainly on the design of e-commerce website interfaces; with the aim of improving the effectiveness and/or efficiency of the decision making processes that leads a user towards a purchase from the Internet (Benbasat, 2010). E-commerce websites are becoming increasingly functionally persuasive, and are incorporating increasingly dynamic persuasive techniques; similar to those applied by face-to-face sales-persons, to enhance system credibility, facilitate the process of buying online, and motivate users to adopt the systems (Kaptein, 2011). An example of a persuasive technique, which is commonly applied on e-commerce websites, is customer review boards; where each product is linked to reviews from previous consumers, to allow customers to compare alternatives.
Studies have used many approaches to investigate what motivates consumers’ decision making behaviour, and results show behaviour change as a result of technology (Kukar-Kinney & Close, 2010), trust (Kim, Ferrin, & Rao, 2008) and individual differences (Zhou, Dai, & Zhang, 2007). Limited research, however, has considered how persuasion actually impacts consumer’s online buying behaviour. In this research, we aim to examine the current state of technology acceptance theories, and whether they considered the influence of persuasive technology on determining users’ acceptance of technology. The paper then introduces, and examines, the concept of ‘perceived persuasiveness’ as a primary variable that motivates customers to buy (or not) from e-commerce websites. As such, this study incorporates a range of explanatory variables, related to technology acceptance, that are required to understand why customers accept or reject buying from such e-commerce website. These inseparable variables are integrated in a research model (See Figure 1), which will be empirically tested as a part of our on-going research.
Figure 1. Perceptions of persuasive design and behavioural intention model (PPD-PI Model)
The remainder of the paper is organised as follows: Firstly, we present a theoretical background for our work, and define and justify the research gap. Secondly, we introduce perceived persuasiveness; variables associated with it, and propose the research model. Finally, we propose how this model should be validated, discuss possibilities for future research, and conclude the paper.
TopPersuasive Technology And Attitude Change
Although the concept of persuasion arouses a variety of understandings, persuasion, generally, is defined as a communication process in which a persuader sends a persuasive message to the recipient (presuadee) with the intention of influencing recipients’ attitudes or behaviour; whilst leaving the recipient with the power of decision (Oinas-Kukkonen & Harjumaa, 2009). The media channel and message content used to deliver messages differentiates the value of messages; and subsequently impacts the targeted effects on the recipient. The web, mobile and other ambient technologies provide great opportunities for persuasive interaction, as users can be reached easily with the possibility to use both interpersonal and mass communication (Oinas-Kukkonen, 2010). While limited research has been conducted to investigate the concept of persuasion and Website design, persuasion defined by Kim and Fesenmaier (2008) as a websites’ ability to arouse a positive impression toward the website. Fogg (2003) named interactive information technology, that is designed to change or shape a person’s attitude and/or behaviour, as persuasive technology. Persuasive technology, therefore, relates to human-computer persuasion, i.e. the study of how people are persuaded when interacting with computer technology (Oinas-Kukkonen & Harjumaa, 2009).