Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance

Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance

Simeon Taylor, Thuong Hoang, George Aranda, Gerard T. Mulvany, Stefan Greuter
Copyright: © 2021 |Pages: 14
DOI: 10.4018/IJGCMS.291538
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Abstract

Due to the recent COVID-19 pandemic, there has been a renewed interest in expanding the capabilities of remote collaboration tools. Studies show the importance of noticing peripheral cues, pointing to or manipulating real-world objects in face-to-face meetings. This case study investigated the opportunities of combining traditional video conferencing with a multi-user VR platform to enable the interactive collaborative design of a VR training experience between multiple stakeholders working from their homes. In this article, the authors reflect on the experience and contribute a fully online and immersive collaborative design workflow for future VR development projects. The authors believe this workflow is of benefit for remote collaboration in general, but particularly in severely restricted environments when face-to-face meetings are impossible.
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This work derived inspiration from prior works involving Agile Development, Remote Collaboration, and VR for Interaction Design.

Agile Development

Agile methodologies for developing software and electronic games have become very common in the industry. The Agile Manifesto (Beck et al., 2001) outlines the core values of various agile methodologies. Scrum (Schwaber & Beedle, 2001) is one of several agile methods characterized by short iterations called sprints. Each sprint delivers on a previously agreed list of requirements at each iteration. The Scrum method progresses projects iteratively through meetings with the design team, development team, and product owner stakeholders in short intervals.

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