Wee Hoe Tan

Wee Hoe Tan, formally a 3D animator, joined academia in mid-2004 to teach and develop multimedia courses in Kuala Lumpur University. After teaching in Malaysian Institute of IT in the university, he pursed a PhD at University of Warwick for three years. Towards the end of his doctoral study, he began to work as a consultant in the game industry. He involved in the game coaching system design of the FPS Trainer project in Dundee, UK and the game-based learning system design of the KNeoWORLD Project in San Francisco, US. He is an accreditation panel of Malaysia Qualification Agency, a certified TRIZ practitioner / instructor, and an advisory panel of Malaysia Game Development Cluster. In 2017, Wee Hoe won the Hubert Humphrey Fellowship award and became a Humphrey Fellow at the College of Education, Pennsylvania State University.

Publications

Design, Motivation, and Frameworks in Game-Based Learning
Wee Hoe Tan. © 2019. 306 pages.
Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum...
Why Game-Based Learning Did Not Achieve What It Could Achieve: Challenges and Success Factors
Wee Hoe Tan, Sean Neill, Sue Johnston-Wilder. © 2018. 18 pages.
This chapter investigates the reasons behind the attitude differences of professionals involved in Game-Based Learning (GBL). Semi-structured interviews were conducted between...
3D Talking-Head Mobile App
Ahmad Zamzuri Mohamad Ali, Wee Hoe Tan. © 2015. 8 pages.
The 3D talking-head mobile app is a type of mobile app that presents the head of a computer generated three-dimensional animated character that can talk or hold a conversation...
How do Professionals’ Attitudes Differ between what Game-Based Learning could Ideally Achieve and what is Usually Achieved
Wee Hoe Tan, Sean Neill, Sue Johnston-Wilder. © 2013. 15 pages.
This paper compares the results of two surveys conducted between July 2009 and January 2010 with 45 subject matter experts (SMEs) and 41 game experts in the UK. The surveys...
How do Professionals’ Attitudes Differ between what Game-Based Learning could Ideally Achieve and what is Usually Achieved
Wee Hoe Tan, Sean Neill, Sue Johnston-Wilder. © 2012. 15 pages.
This paper compares the results of two surveys conducted between July 2009 and January 2010 with 45 subject matter experts (SMEs) and 41 game experts in the UK. The surveys...