Soonhwa Seok

Soonhwa Seok is a research professor in special education at Korea University, where she teaches special education courses to service students. Dr. Seok holds interests in assistive technology with applications for students with special needs, focusing on developmental and learning disabilities. Most recently, she has examined special education teachers’ priority for students with developmental disabilities in their curriculum with assistive technology application. Her main research focus is assistive technology evaluation, to include functional evaluation, and supporting intensity scales implementing assistive technology for students with disabilities. She is also interested in the application of mobile technology for students with developmental disabilities. In her research, she has used advanced statistical applications using validation approaches, including factor analysis and multidimensional scaling. She has also actively served as a peer reviewer for conference proposals, presented on Web accessibility and game addiction, and published articles on special education technology and information and communication technology in general curriculum.

Publications

Developing a Clearer Understanding of Genre and Mobile Gameplay
Boaventura DaCosta, Soonhwa Seok. © 2023. 30 pages.
This chapter presents a study that explored the mobile game-genre preferences of 1,950 South Korean students. The findings help create a clearer picture of the mobile gameplayer...
A Systematic Review of the Use of Prompting for Preschoolers With Developmental Delay
Soonhwa Seok, Boaventura DaCosta. © 2023. 19 pages.
Preschool offers numerous opportunities for teaching cognitive, social, emotional, and language skills. This is particularly important for children with developmental delay (DD)...
A Systematic Review of the Use of Prompting for Preschoolers With Developmental Delay
Soonhwa Seok, Boaventura DaCosta. © 2021. 19 pages.
Preschool offers numerous opportunities for teaching cognitive, social, emotional, and language skills. This is particularly important for children with developmental delay (DD)...
Cybercrime in Online Gaming
Boaventura DaCosta, Soonhwa Seok. © 2020. 12 pages.
Video games offer rich interactive experiences. Increasingly, however, their popularity coupled with their global connectivity has raised concerns about safety. Although it can...
Developing a Clearer Understanding of Genre and Mobile Gameplay
Boaventura DaCosta, Soonhwa Seok. © 2019. 31 pages.
This chapter presents a study that explored the mobile game-genre preferences of 1,950 South Korean students. The findings help create a clearer picture of the mobile gameplayer...
Mobile Game-Based Learning
Boaventura DaCosta, Soonhwa Seok, Carolyn Kinsell. © 2019. 16 pages.
The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime, anywhere, and on-any-device...
Mitigating Online Threats While Promoting Scholarship Through Awareness-Raising Interventions: A Study of Young People's Technology Use, Risky Online Behavior, and Literacy of Cyber Awareness Practices
Soonhwa Seok, Boaventura DaCosta. © 2019. 17 pages.
Enthusiasm about the educational benefits offered by the World Wide Web has been tempered in recent years by apprehension regarding the prospects of mitigating associated online...
Mobile Game-Based Learning
Boaventura DaCosta, Soonhwa Seok, Carolyn Kinsell. © 2018. 15 pages.
The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime-, anywhere-, and...
Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 1: A Quantitative Examination of the Characteristics Describing the Casual Player
Boaventura DaCosta, Soonhwa Seok. © 2017. 20 pages.
The first of two chapters, a study is presented that quantitatively examined the adolescent and young adult “casual” video game player. A total of 1,950 South Korean students...
Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 2: A Quantitative Examination of the Casual Player in the Context of Age and Gender
Boaventura DaCosta, Soonhwa Seok. © 2017. 26 pages.
The second of two chapters, a study is presented that quantitatively examined the adolescent and young adult casual video game player from the perspective of age and gender. A...
Educational Support at School for Students with Autism Spectrum Disorder, Intellectual, and Developmental Disabilities: The Relationship between Teachers' Priorities, Students' Achievements, and Educational Implementation
Soonhwa Seok, Boaventura DaCosta. © 2017. 19 pages.
This study (N = 1,072) is presented with the objectives of (a) exploring dimensions of educational implementation that can be used to support students with autism spectrum...
Mobile Games and Learning
Boaventura DaCosta, Soonhwa Seok, Carolyn Kinsell. © 2015. 15 pages.
Experts have long endeavored to understand the draw of video games on youth and how this entertainment medium might be used for education. The “anytime, anywhere, and on any...
Assistive Technology Research, Practice, and Theory
Boaventura DaCosta, Soonhwa Seok. © 2014. 342 pages.
Technology continues to advance at an irrepressible pace, and it takes human ingenuity and ambition to make the best use of the latest developments in science and engineering...