Catarina Carneiro de Sousa

Catarina Carneiro de Sousa is a portuguese artist and researcher born in 1975 at Oporto, Portugal. She is a professor at Polytechnic Institute of Viseu — School of Education, in the Comunication and Art Department, since 2007. She has devoted her artistic activity to Collaborative Virtual Environments since 2008, working individually and collaboratively, holding several solo exhibitions and collaborating with artists from different fields and nationalities. She has dedicated herself to the development of avatars and the conception of virtual environments. Together with Sameiro Oliveira Martins she is the builder of the Second Life Sim Delicatessen, that held projects like "de Maria, de Mariana, de Madalena" in 2010, "Petrified" in 2011 and the ongoing project “Meta_Body”. She explores the metaphorical nature of the art language and the problematization of gender, but she is also interested in the possibility of a new kind of shared creativity opened by new media art.

Publications

The Virtual Art Lab: Art Teaching in the Metaverse
Catarina Carneiro de Sousa, Sofia Figueiredo, Ana Luísa Souto-e-Melo. © 2023. 28 pages.
This chapter discusses the art learning experience in Metaverse, the virtual art lab, conducted entirely online. The authors aim to understand the potentialities of mediated art...
Creative Collaborative Virtual Environments
Luís Eustáquio, Catarina Carneiro de Sousa. © 2019. 13 pages.
The authors propose to define creative collaborative virtual environments (CCVEs) as platforms for collaborative and distributed creation in online communities. This will be...
Creative Collaborative Virtual Environments
Luís Eustáquio, Catarina Carneiro de Sousa. © 2018. 11 pages.
The authors propose to define Creative Collaborative Virtual Environments (CCVEs), as platforms for collaborative and distributed creation in online communities. This will be...
Meta_Body: Virtual Corporeality as a Shared Creative Process
Catarina Carneiro de Sousa. © 2015. 28 pages.
This chapter discusses the Meta_Body participatory art project. Initiated in a collaborative virtual environment and in a “real life” art exhibition, it now continues in the...