Carolyn Kinsell

Carolyn KinsellDr. Kinsell has more than 20 years of experience in the education and training sectors. She is considered a subject matter expert in instructional design and has extensive experience as a human performance technologist. Dr. Kinsell has worked closely with DoD, federal and state government, and the commercial sector.

Publications

Mobile Game-Based Learning
Boaventura DaCosta, Soonhwa Seok, Carolyn Kinsell. © 2019. 16 pages.
The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime, anywhere, and on-any-device...
Mobile Game-Based Learning
Boaventura DaCosta, Soonhwa Seok, Carolyn Kinsell. © 2018. 15 pages.
The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime-, anywhere-, and...
Simulation Games as Interventions in the Promotion of Social Skills Development among Children with Autism Spectrum Disorders
Carolyn Kinsell, Boaventura DaCosta, Angelique Nasah. © 2015. 21 pages.
It has been suggested that game technology can be successfully used to aid in social skills development among those with special needs. Based on the body of research available...
Mobile Games and Learning
Boaventura DaCosta, Soonhwa Seok, Carolyn Kinsell. © 2015. 15 pages.
Experts have long endeavored to understand the draw of video games on youth and how this entertainment medium might be used for education. The “anytime, anywhere, and on any...
Technology and Disability Laws, Regulations, and Rights
Carolyn Kinsell. © 2014. 13 pages.
This chapter provides a broad overview of federal civil rights laws that ensure equal opportunity and fair treatment to people with disabilities. These laws and regulations bring...
Simulation Games as Interventions in the Promotion of Social Skills Development among Children with Autism Spectrum Disorders
Carolyn Kinsell, Boaventura DaCosta, Angelique Nasah. © 2014. 21 pages.
It has been suggested that game technology can be successfully used to aid in social skills development among those with special needs. Based on the body of research available...
A 15 Factor and 157 Item Checklist for Assessing Website Usability and Accessibility
Carolyn Kinsell, Boaventura DaCosta. © 2014. 25 pages.
Website assessment is still a very much ill-defined practice, conducted by some and largely ignored by most. Instruments to help assess and measure the usability of websites are...
Millennials are Digital Natives?: An Investigation into Digital Propensity and Age
Boaventura DaCosta, Carolyn Kinsell, Angelique Nasah. © 2013. 17 pages.
The abundance of opinions about Millennials has made it very difficult to separate reality from conjecture, especially with regard to the suppositions made about their propensity...
Millennials are Digital Natives?: An Investigation into Digital Propensity and Age
Boaventura DaCosta, Carolyn Kinsell, Angelique Nasah. © 2012. 17 pages.
Digital Propensity: An Investigation of Video Game and Information and Communication Technology Practices
Boaventura DaCosta, Angelique Nasah, Carolyn Kinsell, Soonhwa Seok. © 2011. 26 pages.
There is a growing interest among educators to use video games in the classroom as part of the curriculum to meet the educational needs of today’s students. This may be...
Investigating Assistive Technologies using Computers to Simulate Basic Curriculum for Individuals with Cognitive Impairments
Carolyn Kinsell. © 2010. 15 pages.
Providing assistive technologies to cognitively impaired students, in the form of computer-based simulations, may improve the transfer of learning at a greater rate than other...