Interactive Web-Based Virtual Reality with Java 3D

Interactive Web-Based Virtual Reality with Java 3D

Release Date: July, 2008|Copyright: © 2009 |Pages: 492
DOI: 10.4018/978-1-59904-789-8
ISBN13: 9781599047898|ISBN10: 1599047896|EISBN13: 9781599047911
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Description & Coverage
Description:

With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility. With numerous aspects of the business, science, medical, and educational fields implementing this technology, the need for familiarity of Java 3D amplifies.

Interactive Web-Based Virtual Reality with Java 3D provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D. This essential book delivers illustrations of essential keywords, syntax, and methods to provide an easy-to-read learning experience for the reader.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Animation objects
  • Animation thread class for continuous movement
  • Aural environment
  • Canvas 3D configuration
  • Clip connecting for signal generator terminals
  • ConeSound
  • Customizing picking behavior class
  • Downloading software
  • Frame cycle time
  • Geometry objects
  • Interactive 3D Computer Graphics
  • Java3D program for a RotatingCube
  • Keyboard navigation
  • Knob class
  • Lighting, fog, and background
  • Main applet
  • Main mouse release event functions
  • Navigation detection
  • Picking for Web-based 3D experiment
  • PointSound
  • Ray segment picking shape
  • Scene graph implementation
  • Shape3D
  • Trigger point of oscilloscope
  • ViewManager
  • Virtual reality and JAVA 3D
  • VRML based circuit board object
  • Wakeup condition and criterion
  • Web-based virtual reality
  • Window eyepoint policy
Reviews & Statements

This book provides programmers with a simple but complete, comprehensive and detailed coverage of all the important topics in Java 3D.

– Chi Chung Ko, National University of Singapore, Singapore

This book discusses the use of Java 3D for both novice and expert graphics programmers in 13 chapters.

– Book News Inc. (Decemeber 2008)
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Editor/Author Biographies
Chi Chung Ko received the B.Sc. (1st Class Honours) and Ph.D. degrees in Electrical Engineering from Loughborough University of Technology, U.K. He is a Professor with the Department of Electrical and Computer Engineering, National University of Singapore. His current research interests include adaptive signal processing, communications and Internet experimentation. He has written over 300 publications in these areas. He has served on the editorial boards of the IEEE Transaction on Signal Processing, and the IEEE Transactions on Antenna and Propagation. He is now serving as Editors for the EURASIP Journal on Wireless Communications and Networking, as well as the ETRI Journal.
Cheng Chang Dong received the B.S.E.E. and M.S.E.E. degrees from Harbin Institute of Technology, China, and the Ph.D. degree from Beijing University of Aeronautics and Astronautics, China, in 1990, 1995, and 1999, respectively. From 2000 to 2004, he was a Research Fellow in the Department of Electrical and Computer Engineering at the National University of Singapore (NUS) and the Temasek Laboratories at the Nanyang Technological University (NTU). Currently, he is the managing director of NDI Automation PTE LTD (Singapore).
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