Enhancing Learning Experiences With Digital Tools: AI, ChatGPT, and Virtual and Augmented Reality

Enhancing Learning Experiences With Digital Tools: AI, ChatGPT, and Virtual and Augmented Reality

Mageswaran Sanmugam (Universiti Sains Malaysia, Malaysia), Bosede Iyiade Edwards (Universiti Sains Malaysia, Malaysia), Nurul Maziah Mohd Barkhaya (Universiti Sains Malaysia, Malaysia), and Zuheir Khlaif (An-Najah National University, Palestine)
Release Date: March, 2025|Copyright: © 2025 |Pages: 458
DOI: 10.4018/979-8-3693-9811-1
ISBN13: 9798369398111|ISBN13 Softcover: 9798369398128|EISBN13: 9798369398135
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Description & Coverage
Description:

As technology increasingly permeates our everyday lives, the traditional educational landscape is experiencing a dynamic shift. The rapid development of artificial intelligence (AI) and immersive technologies has introduced unprecedented possibilities for education, making this an exciting yet challenging time for educators, researchers, and students alike. This shift is redefining how knowledge is delivered, accessed, and experienced in education.

Enhancing Learning Experiences With Digital Tools: AI, ChatGPT, and Virtual and Augmented Reality presents an exploration of the transformative power of digital tools in modern education. It illuminates how AI, virtual and augmented reality, and other digital resources are being leveraged to reimagine learning environments, elevate student engagement, and foster innovative teaching methods. Covering topics such as ChatGPT, English language teaching, and young learners, this book is an excellent resource for educators, academic researchers, administrators, policymakers, and more.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Artificial Intelligence (AI)
  • Augmented Reality (AR)
  • ChatGPT
  • Classroom Learning
  • Creative Writing
  • Digital Tools
  • English Language Teaching
  • Higher Education
  • Immersive Technologies
  • Learning Experiences
  • Music Education
  • Virtual Reality (VR)
  • Young Learners
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Editor/Author Biographies
Mageswaran Sanmugam acquired his B.Sc. (Hons) in Electrical Engineering from Universiti Teknologi Tun Hussein Onn in 2005 and Master’s degree in Educational Management in 2012 from Universiti Utara Malaysia and Ph. D in Educational Technology in 2017 from Universiti Teknologi Malaysia. He worked as an Educator in both Primary and Secondary schools from 2008-2018, before being appointed as a Senior Lecturer in the Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Pulau Pinang, Malaysia (from 2018- till 2021). Currently he is the Deputy Director of Research, Innovation and Networking in the Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Pulau Pinang, Malaysia (from 2022- till now). His research interests encompass educational technology, ludology, game-based learning, gamification and game theory. He also serves as an exco-member in the Malaysian Educational Technology Association (META), and as a Senior Member under the Institute of Electrical and Electronics Engineers (IEEE)
Bosede Edwards is a seasoned academic and industry professional with over 25 years of work experience. She holds a Ph.D. in Educational Technology from Universiti Teknologi Malaysia (UTM), where she also earned a Master's degree in the same field. Her educational background is multidisciplinary, with qualifications including a bachelors in Chemistry and Masters in Organic Chemistry, which enriches her perspectives in research and teaching. Dr. Edwards has a proven track record in research leadership, particularly in instructional technology. She has authored and co-authored over 25 journal and conference articles and has been recognized with the IEEE Frontiers in Education 'Faculty Fellow' Award. Her research interests are diverse, ranging from Human-Machine In…
Nurul Maziah Mohd Barkhaya acquired her B.IT. (Hons) in Software Engineering from Universiti Malaysia Terengganu in 2011 and Master’s Degree in Education (TVET) in 2013 from Universiti Tun Hussein Onn Malaysia and Ph.D in Educational Technology in 2023 from Universiti Teknologi Malaysia. She worked as an educator in International Secondary schools from 2019 – 2023, before being appointed as a Senior Lecturer in the Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Pulau Pinang, Malaysia started on 2024. Her research interests include the educational technology, creative multimedia, and e-Learning.
Zuheir N. Khlaif , Ph.D. in instructional design and technology, is a distinguished scholar and researcher at An-Najah National University in Palestine. As a dedicated educator, he imparts knowledge in educational technology courses and contributes significantly to the Artificial Intelligence and Virtual Reality Research Center at the University. With a keen focus on the intersection of technology and education, his research delves into areas such as technology integration, technostress, and the application of AI in educational assessment. Khlaif has delivered more than 50 lectures and workshops about e-learning and AI in higher and public education in international and local conferences and symposium. Khlaif’s expertise extends to the publication realm, with more than 40 articles in peer-reviewed journals. His contributions not only advance academic discourse but also have practical implications for the effective use of technology in education in various context in the global south.
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